(06-27-2012, 06:08 AM)Herr Straßen Läufer Wrote: Maybe we can get together and play that realistic Avalon Hill Tobruk. I have a few hundred dice sitting around if I get a Bofors.
It's more important how the game is played? EA takes a bit out of the way the game is played by injecting the game engine into the assault roll. It is the only part I really do not like about the new rule.
HSL
Oh now, don't bind me up in a straw man here, I had enough sense never to even buy Tobruk, and of course there's always a balance between realism and playability. The joy of PC-based systems like JTCS is that we can actually play them without the endless record-keeping, table-consulting, and rule-reading that their boardgame predecessors demanded. What's wrong with detailed analysis, historical fidelity, and complicated multi-factor algorithms
in the game engine so long as you don't have to play with a pencil and a stack of charts in your hand? I judge them by the *effect* I see in the game. The original CS assault rule gives outcomes that look like pure BS to me, again and again. EA does not. 'Nuff said. Everyone to his opinion. :whis: