(06-27-2012, 08:38 AM)Askari19 Wrote: What's wrong with detailed analysis, historical fidelity, and complicated multi-factor algorithms in the game engine so long as you don't have to play with a pencil and a stack of charts in your hand? I judge them by the *effect* I see in the game. The original CS assault rule gives outcomes that look like pure BS to me, again and again. EA does not. 'Nuff said. Everyone to his opinion. :whis:
I was not throwing up a strawman.
There was nothing wrong with Tobruk if you liked to roll dice?
The best part of computer games is that they do all the rolling.
It's not the "multifactor" algorithms, it's the one final morale roll that I object to. And, continue to object to.
I have seen more "BS" results with EA on than not on. I also thought there was nothing wrong with the original. Though, I play with EA on when called for by the scenario designer.
That said, I see we are polar opposites. And, yet, neither of us is "silly"?
--------- :rifle3
HSL