RE: 3 things I'm tired of
On the same note. The analysis of the assault factors of some units makes me wonder what the designer of the game had in mind when deciding that russian ATR infantry platton has an assault factor equal to 0. This is the same for russian AT 45mm guns (i.e. 0 assault factor).
When I put it to comparison with ZIS-5 AT TRUCK (as well russian) which in unit viewer is descibed as:
"ZIS-5 Anti-Tank trucks were a stop-gap measure in order to provide more mobile anti-tank capabilities. The ZIS-5 truck was given armoured body and mounted a 7.62mm machinegun in the cab and the 45mm anti-tank gun in the rear deck, chassis and all. "
And it has an assault factor of 1?
I would like to think that the designer applied the same logic for each when making the decision on the assault factor.
Maybe a way of tackling AT trucks or snipers with assault factors of 1 capturing heavy tanks could be splitting the assault factor in to 2 values, i.e. HARD and SOFT exactly as for direct fire?
Then if a sniper had soft assault factor of 1 and hard assault facotr of 0 nothing would let him capture the Tiger even with EA off?
Just a thought?
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