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Danube Front 85 newb/training game wanted plz.
07-10-2012, 04:54 AM,
#7
RE: Danube Front 85 newb/training game wanted plz.
Sounds fine.

I have played this scenario once before as NATO (and won), but I do believe that it is possible for WAPA to win. I do believe that the WAPA side is more forgiving to play (more and larger units and thus slightly more room for error) than NATO, who only have to lose a couple of units before he is in deep trouble. The NATO player also needs to know how to conduct a fighting withdrawal, so for that reason it might be best if you played WAPA (if you want to, we can always change side afterwards so you can get a crack at defending)

I would suggest the following Optional Rules:

-Recon Spotting
-Virtual Supply Trucks
-Night Fatigue
-Programmed Weather (not really that important, since the scenario lasts for only two days, but useful for learning to remember to check next days forecast when you get to playing longer scenarios)
-Blocking Helicopter Elimination (again, not really important for this scenario, since there is only one helicopter counter, but usually a staple optional rule in more helicopter-rich games)
-Counterbattery fire
-Limited Air Recon.
-Quality Fatigue Modifier


Following House Rules:

-No more than 2 artillery delivered minefields next to each other (not really important for this scenario due to the low number of mones, but the larger scenarios make it possible to create a literal "sea" of mines).

-No use of flying helicopters (or airmobile infanry in flight mode) to block roads by occupying the hexes (again, only 1 helicopter counter in this scenario, so not really important, but in larger scenarios it will be)

-No use of units, especially helicopters, to dance back and forth between hexes (or make a run across the frontline) in order to draw out opportunity fire.
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RE: Danube Front 85 newb/training game wanted plz. - by JDR Dragoon - 07-10-2012, 04:54 AM

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