RE: Thinking about larger battles.........
I have both.
On the move from day to night turns, the ACW series has the center ground with dawn and dusk where visibilty is only 4 hexes. I know the scale is different, just mentioning the transition part. If dusk is two hours long, then 24 turns would be dusk in SBs, then goes on to night turns. We already have day and night scenarios and illumination that changes visibilty in a few hexes so it is just a matter of figuring how to put them all together? Say slots 1-12 are day and 11-24 are night making 24 hrs, just adjust to insert dawn and dusk and end up 1-10 day, 11-12 dusk, 13-22 night 23-24 dawn or adjust to match military time, 1-5 night, 6-7 dawn, 8-17 day, 18-19 dusk, 20-24 night. I'm just rambling here to see if something might a place to look at starting or possibly lead to other ideas to help as I don't know how things are coded or how to code.
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