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New Team Game--Tarawa (Proud and Few)
08-08-2012, 01:20 AM, (This post was last modified: 08-08-2012, 01:27 AM by TheBigRedOne.)
#18
RE: New Team Game--Tarawa (Proud and Few)
Hard core realism would be not knowing how many turns a scenario has from the very beginning (this would be a cool feature if it could ever be implemented). Adding on 0-3 (0-15 minutes of real time) turns at the end of a known value does add some complexity, but not quite to the level of true realism. After-all, SB is a game that is turn-based. That in itself is hardly hard-core realism.

Most of the battles I've played either with PBEM or versus the AI, the outcome is typically in hand at the end of the allotted time. Very few instances have ever swung a game either way based on having an extra turn or two, but I do know that it has happened.

Again, I'm open to whatever rules the participants wish, as long as it's a consensus.


Let's recap thus far:

Oz and Rabbit wish to man the Japanese defenses.

Chad's a maybe
Ritchie
Burroughs
Jeff
Site Commander: Task Force Echo 4
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RE: New Team Game--Tarawa (Proud and Few) - by TheBigRedOne - 08-08-2012, 01:20 AM

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