RE: Thinking about larger battles.........
I don't get the copyright infringement. Games have movement and fire phases and I never heard of any copyright infringement in those areas. The umpire idea definitely has flaws, has to be able to create scenarios in the first place and then you have to figure a way to tell him where all your units are to go. I would rather have larger and longer scenarios with some sort of resupply/refit involved so as to have the entire battle/campaign on one large map to enable to have room for some kind of maneuver and added strategy. Being a squad sized battle unit, one should still have the ability to split into fire teams or even individual men if wanted to or recombined if wanted to, to be able to cover more area until more forces arrive or whatever. Should also be able to determine a squad to move up and down building levels which would change los from one level to the next to the point also that a building could have freindly forces on the first floor and enemy forces on the second floor. If more realism or something else is to be added to these games to make them better, get serious about it and look for ways to make them happen rather than excuses for them to not happen. Otherwise, this is as good as these games will get, but they could be so much better. It doesn't all have to happen overnight, just take it one step at a time.
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