Game
Looking for a game in Austerlitz, Waterloo, Eckmuhl, Wagram, NRC, or any of the BG games. Prefer full battle or long campaign scenarios (I don't play the campaign feature of the HPS games). I have a couple house rules that I don't play without:
1. Skirmishers must stay within 3 hexes of a battalion in their parent formation. If they become separated, they must move the shortest rout to the nearest battalion or seek shelter in nearest defensive terrain (orchard, woods, building/village/chateau). Until they have returned to the 3-hex range, they may not perform any actions except to fire.
2. A player cannot abandon the field unless the game is currently a draw or they are losing (no win and run).
Optional rules are negotiable.
You can pick the game and scenario, but then I reserve the choice of sides. I am willing to play mirror games on short (50 turns or less) scenarios.
|