RE: Good reason for strict purchase limits
Hey Weasel
If I am allowed to say something then let me say I know excactly how you must feel.
By the way, I never taken what you wrote as whining.
In fact I appreciated the post because it is very informative, especially for new people like me. It does help me imense in understanding what I might face going blindly with someone into a game not insisting on a few rules that allow for a even chance.
I since reading your post negotiated 2 games with someone who wanted a lot of stuff on random but purchasing was allowed and fog of war was low and rarity was turned off. not even the map was enabled to be previewed.
I basically turned him away and insisted on certain settings. I have not played many scenarios but as for quick battle maps I would recommend to anyone to establish a clear understanding of what is go or no go. As it turned out, that person was also a beginner and he just did not know or understand the potential indifference in the balance of those games.
It was unintentionally in that instance but thanks to your post I have been a bit more carfull what I get myself into here or there.
From what I can see especially for QB Maps it helps:
rarity at least standard
fow (skill) to be a minimum of warrior preferably elite or even Iron
playing rather larger maps so to have room to manover
and if I may say agreeing not to bombard the attackers setup zone in a pre strike artillery bombardment during the first turn.
I think if everyone is in general a little more careful in the beginning, the more enjoyable the game for everyone involved. If I set a game up I will tell my oponent everything about the game and I expect the same from others to inform me also when they set up. Is only fair enough I think.
So far I have had the pleaseure of only meeting excellent people here in this club.
Like I said that was an excellent post in my opinion and I think it is good to know from that how easy inbalance could occur if the groundrules are not established correctly.
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