RE: Top ten things I have learned.
I believe we could have as many oppinions about the game deficiences etc.... I could easily make the list long ....
On many occasions I choose to give the game designers the benfit of the doubt. I choose to assume that whaterver logic they applied when deciding which unit is able to spot, attack and fire they applied a common set of rules to each type of unit. So for instance if they have decided that a truck will see a question mark ( I do not know the driver was shortsighted or something and was not able to tell what units are few hundred meters away) and has an assault factor of 0, they deliberately wanted to make sure the trucks will not be used for spotting and reckon and also will not wage "truck wars". On the other hand hafltracks (yes my beloved haltracks) have drivers which can see better and have anon-zero assault factor. I do not think it was a roll of a dice decision.
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