RE: Top ten things I have learned.
All 'realistic' points are valid and I am sure the designer has thought of them. One thing it is not allways clear cut what is possible and what is not. For intcnace from reading gen. Raus memoirs I learnt that the germans were impressed by how efficiently russian were able to move through the forrest (even the densest ones) and set up artillery positions in locations germans would struggle. I am sure any movemnt through the woods would require some kind of clearing up of the route for a period of time and the moving through it. the game designer surely realized that. Now how do you make up for that in the game? How about Isupplementary units not represented in the game help with that by preparing the advance route for 20 minutes and then the truck can move by 1.2km in 10mins? How do you make it work in a turn based game? How about simplifying this and letting a truck move 1 hex per turn which will emulate the above example of 5 hexes per 5 turns?
just saying we need to be careful with the 'realistic' label
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