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Air in CMBN+CW
09-18-2012, 07:19 AM, (This post was last modified: 09-18-2012, 07:21 AM by raz_atoth.)
#4
RE: Air in CMBN+CW
Indeed. As cargol says, AAA fire is not simulated in the game (yet). Thus the german 88mm gun can be used only in the AT role.

I haven't found the planes to be very effective,though. They're a nuisance,but not a big one. From my experience,the cheaper planes-without bombs-will usually strafe tanks,without to much effect,unless you bunch your infantry around that tank. It might kill a halftrack here and there or some poor lads caught in the open,but that's about it.
The planes with bombs can be effective if your opponent's armor is kept in a tight formation and the bomb is delivered next to it. In this case,planes can give you a very nice edge. On the other hand,more often than not the bomb lands on an arbitrary place on the map without causing enough damage to justify the cost.

If you still decide to purchase some planes,make sure you also buy a FO as it's the only unit able to call the air strike. If you forget,you'll end up with a plane you can't call to deliver it's payload.

Also,you might want to have a TRP or two ready,too.It will dramatically cut the waiting time from 11-12 minutes to 4-5 minutes.
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Messages In This Thread
Air in CMBN+CW - by Weasel - 09-14-2012, 12:53 PM
RE: Air in CMBN+CW - by cargol - 09-15-2012, 04:32 AM
RE: Air in CMBN+CW - by Weasel - 09-15-2012, 05:35 AM
RE: Air in CMBN+CW - by raz_atoth - 09-18-2012, 07:19 AM
RE: Air in CMBN+CW - by CaptPoobar - 09-18-2012, 11:25 AM
RE: Air in CMBN+CW - by enigma6584 - 09-19-2012, 06:14 AM
RE: Air in CMBN+CW - by Weasel - 09-19-2012, 06:21 AM
RE: Air in CMBN+CW - by enigma6584 - 09-19-2012, 08:32 AM

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