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Platoon Files
09-19-2012, 05:16 AM,
#3
RE: Platoon Files
Hi Warhorse…. Thanks for responding.

10 minutes after I made the post I found all of the oob and obx files.

The reason I made the post is because my friend Mike and I design and play extremely large scenarios and incorporate all types of land, sea and air units into the scenario.

But there are problems with air units, naval units and AA units.

Problems

The on map German He 111 bomber and the America B 24 bomber are indestructible, you can not destroy or even damage them, not even with AA guns at point blank range.

What we are looking for is to adjust the units so they can sustain damage and or elimination in a realistic manner by adjusting the code.

The other problem with aircraft such as the American A26A and the German Hs 128B Anti Tank Aircraft is that even though they both can be destroyed and or sustain damage, this happens in a peculiar way. For instance, if you have one of these aircraft in a hex alone, they can be destroyed/sustain damage when you fire at the unit. But if you have two or more of these aircraft in the same hex and you fire on the hex and only disrupt one of the units, you can no longer fire on that hex unless it is fired on by an AA unit which the game recognizes as an AA unit. For instance the American 90mm AA gun can not fire at the aircraft if one of the air units is disrupted. I believe the German 88mm AA gun also has the same problem. So it may be a coding problem with these types of guns verses the aircraft. All other designated AA guns such as the towed 37mm/47mm/50 cal can shoot at these type of targets no matter what the situation is. So we are looking for a way to make these types of units susceptible to all types of fire.

We are also looking to make the naval vessels move in a more realistic way. Using the six minute rule and the speed of the ships using a zig zag pattern, a destroyer and cruiser could both move 11 hexes, a battleship could move 7 hexes and a submarine could move 6 hexes.

To give a German light tank (PZII) like the British A13 CS Cruiser tank, smoke capability. Or possibly have the A13 placed in the German oob as a captured vehicle for the Germans to use for smoke capability.

Give the Germans a helicopter unit with the same capabilities as the American CH-34 Choctaw.

To have all of the fighters in the game to have the capability of on board placement/combat and have them have be within the same parameters as the A26A and the Hs 128B.

And lastly and if possible, design a PORT hex for the navel vessels to load and unload troops etc. At this point in time navel vessels in the game can transport units, but can not unload them which defeats the purpose of transporting the units on navel vessels in the first place.

Once again, thanks for your response and any advice would be appreciated.


Joe/Mike
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Messages In This Thread
Platoon Files - by Troll - 09-18-2012, 08:05 AM
RE: Platoon Files - by Warhorse - 09-18-2012, 09:14 AM
RE: Platoon Files - by Troll - 09-19-2012, 05:16 AM
RE: Platoon Files - by K K Rossokolski - 09-19-2012, 06:58 AM
RE: Platoon Files - by BIGDADDY - 09-25-2012, 10:28 PM
RE: Platoon Files - by Herr Straße Laufer - 09-26-2012, 02:16 AM
RE: Platoon Files - by BIGDADDY - 09-26-2012, 05:23 AM
RE: Platoon Files - by BIGDADDY - 09-26-2012, 05:38 AM
RE: Platoon Files - by Larry Reese - 09-26-2012, 09:24 AM
RE: Platoon Files - by BIGDADDY - 09-27-2012, 04:23 AM

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