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Platoon Files
09-26-2012, 09:24 AM,
#9
RE: Platoon Files
(09-19-2012, 06:58 AM)K K Rossokolski Wrote: "We are also looking to make the naval vessels move in a more realistic way. Using the six minute rule and the speed of the ships using a zig zag pattern, a destroyer and cruiser could both move 11 hexes, a battleship could move 7 hexes and a submarine could move 6 hexes."

How do you make a submarine move "more realistically'' when it cannot submerge?

Well, for what its worth, in most scenarios the water would be too shallow for most submarines to submerge anywhere near the in-game visible coastline with any safety... but the point is well taken. :-)

As for post war or WF versus EF stuff: I"ve got a US vs. USSR WF scenario out there right now that should just be plug and play (I think the current version of the game has all the units right up to the end of 1945 available but I could be wrong). I don't remember now if I had to mod to get that or not. I can forward it to you if you like.

LR
If you run, you'll only die tired.

One hand on the wheel, and one in the flame,
One foot on the gas, and one in the grave.
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Messages In This Thread
Platoon Files - by Troll - 09-18-2012, 08:05 AM
RE: Platoon Files - by Warhorse - 09-18-2012, 09:14 AM
RE: Platoon Files - by Troll - 09-19-2012, 05:16 AM
RE: Platoon Files - by K K Rossokolski - 09-19-2012, 06:58 AM
RE: Platoon Files - by BIGDADDY - 09-25-2012, 10:28 PM
RE: Platoon Files - by Herr Straße Laufer - 09-26-2012, 02:16 AM
RE: Platoon Files - by BIGDADDY - 09-26-2012, 05:23 AM
RE: Platoon Files - by BIGDADDY - 09-26-2012, 05:38 AM
RE: Platoon Files - by Larry Reese - 09-26-2012, 09:24 AM
RE: Platoon Files - by BIGDADDY - 09-27-2012, 04:23 AM

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