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Using EF2 units in WF
09-28-2012, 07:20 AM,
#9
RE: Using EF2 units in WF
The Rib Crib, in the 6k block of Germantown Avenue.
I pass by it twice a week.
Yes, they were closed down for a few weeks. Best ribs in Philly, if I could vote on it.

I understand the "what if" scenarios. I don't mind them at all.
Where I get "hinky" is when a unit is added that may have had a "one and done" production run that never saw combat. Some designers would use them in numbers that exceed "reality".
It's like playing a Kursk scenario that included Tiger II's, that were not even in development at the time, and more Elephants than were ever made.

Good luck with your efforts. I think that there are Tiger II specials out there that may be modded for CS. I know the old Blitz add on disk had some in it. But, that was for EFII and will not work with MatrixJTCS.

cheers

HSL
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Messages In This Thread
Using EF2 units in WF - by BIGDADDY - 09-25-2012, 11:21 PM
RE: Using EF2 units in WF - by Larry Reese - 09-26-2012, 09:25 AM
RE: Using EF2 units in WF - by Crossroads - 09-26-2012, 07:34 PM
RE: Using EF2 units in WF - by BIGDADDY - 09-27-2012, 04:35 AM
RE: Using EF2 units in WF - by K K Rossokolski - 09-27-2012, 02:02 PM
RE: Using EF2 units in WF - by BIGDADDY - 09-27-2012, 10:23 PM
RE: Using EF2 units in WF - by BIGDADDY - 09-28-2012, 05:43 AM
RE: Using EF2 units in WF - by Herr Straße Laufer - 09-28-2012, 07:20 AM
RE: Using EF2 units in WF - by BIGDADDY - 09-28-2012, 10:39 PM

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