• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


QB maps in CMFI
10-12-2012, 01:06 AM,
#10
RE: QB maps in CMFI
(10-09-2012, 06:29 PM)CaptPoobar Wrote: Umm...only if you had in the rules of the games no tigers....The tigers are impervious in this game and if you had 25 x 75mm shermans i would quite hapily take 3 tigers. The only thing that will take those tigers out is the priest with a heat round in which you would need to operate them like a wolf pack on 1 tiger. They are hardly tank killers but are the only thing that will work. So if u said the german are inferior i would have to disagree as the few games i have played of CMFI my oponent has always had a tiger or 2 and must say i havae as well.

Challenge accepted, I will take 25 shermans and you get 3 tigers for a ladder match.ok?

Quote this message in a reply


Messages In This Thread
QB maps in CMFI - by raz_atoth - 10-09-2012, 06:19 AM
RE: QB maps in CMFI - by CaptPoobar - 10-09-2012, 07:37 AM
RE: QB maps in CMFI - by raz_atoth - 10-09-2012, 05:43 PM
RE: QB maps in CMFI - by S.A.M - 10-09-2012, 05:36 PM
RE: QB maps in CMFI - by CaptPoobar - 10-09-2012, 06:29 PM
RE: QB maps in CMFI - by weapon2010 - 10-12-2012, 01:06 AM
RE: QB maps in CMFI - by raz_atoth - 10-12-2012, 02:06 AM
RE: QB maps in CMFI - by raz_atoth - 10-10-2012, 01:15 AM
RE: QB maps in CMFI - by Salvofire - 10-10-2012, 05:41 AM
RE: QB maps in CMFI - by S.A.M - 10-10-2012, 01:58 PM
RE: QB maps in CMFI - by raz_atoth - 10-11-2012, 06:42 AM
RE: QB maps in CMFI - by cargol - 10-12-2012, 06:18 AM

Forum Jump:


Users browsing this thread: 8 Guest(s)