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Delayed Disruption Optional Rules Discussion
11-04-2012, 09:57 PM, (This post was last modified: 11-04-2012, 09:57 PM by JDR Dragoon.)
#5
RE: Moscow '42
(11-04-2012, 06:05 AM)raizer Wrote: I think delayed disruption is a must have in all tiller games now

It is definitely a pro-defender modification, and since the PzC/MC game system favorizes the attacker/phazing player by default, it might be appropriate as standard, but I personally see it as much more of a balancing measure to use between players of uneven skill or to balance a scenario slanted in favor of the attacker. It also playes no favorites, since the defender migth be trying to hold a key hex, by disupting adjacent attackers, yet this optional rule means, that he will be unable to judge the effect of his fire.
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Messages In This Thread
RE: Moscow '42 - by Aditia Holdem - 11-04-2012, 09:15 AM
RE: Moscow '42 - by jonnymacbrown - 11-04-2012, 12:24 PM
RE: Moscow '42 - by Mr Grumpy - 11-04-2012, 09:02 PM
RE: Moscow '42 - by JDR Dragoon - 11-04-2012, 09:57 PM

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