• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Delayed Disruption Optional Rules Discussion
11-05-2012, 11:41 PM, (This post was last modified: 11-05-2012, 11:42 PM by raizer.)
#7
RE: Delayed Disruption Optional Rules Discussion
(11-05-2012, 12:07 PM)Volcano Man Wrote: Personally, I think for PzC and MC campaigns it is a great rule, but for short scenarios (<20 turns) it may throw it out of balance since the attacker may not have enough time to determine the situation compared to how the scenario was originally balanced.

However, like I said, I think it is perfect for long PzC/MC campaigns where there is plenty of time available, and it applies to both sides equally (defender may want to do counter attacks, and/or it does make it difficult for defender to pick an attack to pieces). :)

who plays short games? Big Grin Yah of course in anything less than 30 or so turns, where an attacker has to go all out, you couldn't really use it...but in long games, its a must. Esp in the France 40 campaign game. Wow that would be nice:whis:
Quote this message in a reply


Messages In This Thread
RE: Delayed Disruption Optional Rules Discussion - by raizer - 11-05-2012, 11:41 PM
RE: Moscow '42 - by Aditia Holdem - 11-04-2012, 09:15 AM
RE: Moscow '42 - by jonnymacbrown - 11-04-2012, 12:24 PM
RE: Moscow '42 - by Mr Grumpy - 11-04-2012, 09:02 PM
RE: Moscow '42 - by JDR Dragoon - 11-04-2012, 09:57 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)