• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Bolt out ot the Blue 4.7. Team Game incoming!
11-09-2012, 07:43 PM, (This post was last modified: 11-09-2012, 08:06 PM by Indragnir.)
#11
RE: Bolt out ot the Blue 4.7. Team Game incoming!
Comrades,

I think we're done. Please post your e-mails.

Now the house rules: Pierre, Fhil, do you have the mail with our house rules? I've lost mine.
First draft:
T-mode helo infantry and helos in general cannot be used to isolate gound units (you can land helo infantry, that's ok). Cannot end their movement (but for disruption or bad calculation of MP remaining) in a bridge, canal, road, (primary or whatever) hex.
T-mode Helo infantry cannot end their movement adjacent to any land unit.
T-mode Helo infantry cannot fire upon land units.
FASCAM: anyside cannot drop more than 2 contiguous mine munitions (it's ok if you fire 2 and WP fire another 2, even adjacent).


In my experience that rules really make the game better and smoother.
Quote this message in a reply


Messages In This Thread
RE: Bolt out ot the Blue 4.7. Team Game incoming! - by Indragnir - 11-09-2012, 07:43 PM

Forum Jump:


Users browsing this thread: 33 Guest(s)