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Bolt out ot the Blue 4.7. Team Game incoming!
11-10-2012, 09:57 AM,
#15
RE: Bolt out ot the Blue 4.7. Team Game incoming!
(11-10-2012, 12:36 AM)Fhil Wrote: I can´t find the house rules email either, I´ll try to search for it again later if needed.

Having played Bolt from the Blue on several occasions, from both sides, I can suggest you will do fine without any helo related house rules. The mobile SAM units added to the orders of battle make it very costly for either sides helicopters to hover in plain sight for very long. And airmobile infantry left hovering in T mode has very low defense factors. In Bolt, the helos still have their uses, but mainly:

- in ambush mode, since often you catch someone out ahead of their air defenses
- where for some reason enemy mobile SAM or AAA defenses are known weak

Attack helos learn to shoot and scoot and airmobile forays must be accompanied by recon helos going ahead to ensure you have clear lanes ahead - and you want to get those infantry on the ground at the end of their journey, not leave them in the air.

On mines, that's your call, but i have never found house rules needed that much. The game is so huge that if someone wants to expend all their mine supply on massive daisy chains that is their business - they may find themselves mine-less at a key point sooner than they think. You will want to have a house rule disallowing mines to be fired by SSMs. Although this sounds far-fetched, I actually did have an opponent one time who used his SCUDs to drop mines at road junctions hundreds of kilometers behind the West German border - something they were not tasked nor, to my knowledge, capable of.

But as I said, apart from that you can probably get away with zero house rules on helos. The game punishes them already.
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RE: Bolt out ot the Blue 4.7. Team Game incoming! - by Elxaime - 11-10-2012, 09:57 AM

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