RE: Bolt out ot the Blue 4.7. Team Game incoming!
Having played this game both sides also I still think some house rules should be enforced, maybe less strict than I typed above but still:
-No t-mode helos on roads/bridges.
-No t-mode helos used for encircle/block/isolate ground units.
-No SSM firing mines.
-No more than 2 contiguous FASCAM munitions.
I've watched a full crossing of 3 division encircled by 15+ FASCAM at 00.00 H (refuel check) and got low fuel for enough turns to completely destroy that divisions on the following counterattack.
Also watched a full division being blocked on a road (in a narrow pass terrain) by a single scout helo unit (less than 7 helos) and thus got caught by trailing prosecutors, AAW did destroyed the helos but the division was caught and suffered horrible casualties.
I know this rules will make the game funnier for both sides. Usual burn-outs come by that kind of things.
Just my 2 cents.
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