• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Bolt out ot the Blue 4.7. Team Game incoming!
11-10-2012, 10:39 AM, (This post was last modified: 11-10-2012, 11:36 AM by Indragnir.)
#16
RE: Bolt out ot the Blue 4.7. Team Game incoming!
Having played this game both sides also I still think some house rules should be enforced, maybe less strict than I typed above but still:

-No t-mode helos on roads/bridges.
-No t-mode helos used for encircle/block/isolate ground units.
-No SSM firing mines.
-No more than 2 contiguous FASCAM munitions.

I've watched a full crossing of 3 division encircled by 15+ FASCAM at 00.00 H (refuel check) and got low fuel for enough turns to completely destroy that divisions on the following counterattack.
Also watched a full division being blocked on a road (in a narrow pass terrain) by a single scout helo unit (less than 7 helos) and thus got caught by trailing prosecutors, AAW did destroyed the helos but the division was caught and suffered horrible casualties.

I know this rules will make the game funnier for both sides. Usual burn-outs come by that kind of things.

Just my 2 cents.
Quote this message in a reply


Messages In This Thread
RE: Bolt out ot the Blue 4.7. Team Game incoming! - by Indragnir - 11-10-2012, 10:39 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)