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Helping Test New Danube Front Update
11-18-2012, 02:16 AM, (This post was last modified: 11-19-2012, 09:36 AM by JDR Dragoon.)
#13
RE: Helping Test New Danube Front Update
Here are some comments and errors in the various stock scenarios. I intend to conclude these lists some time early next week, after having had access to a military library to check up on some details.


Quote:Errors, omissions and/or debatable points in specific scenarios:



-850610_01s: West Germany Invaded: War in 1985 (WP vs AI):
-850610_01as: West Germany Invaded: War in 1985 (HTH)

--PzBtl 563/56th Heimatschutzbrigade/II Korps at 169,456 is not Fixed at start in an of the above scenarios, despite the fact that it (and the rest of the brigade) has this status in any of the other DF85 scenarios.

--The same point as above applies to 2/48 PzG/11 PzG brigade at 267,518.

--Faarp/664th AC/BAOR Army Troops (at 164,156) is not fixed at start, even though the helicopters it is supporting are.

--A bunch of belgian reserve units starts the game around Wuppertal Unfixed, despite the fact that the remnants of these units doesn´t show up for several days (relevant units: 4th Ligne/10th Mech Brigade at 40,186, 2nd Chasseurs Ardennais/12th Motinf Brigade at 48,182, 15th Field Artillery + HQ 12th Motinf Brigade at 49,183)

--The soviet 900th Air Assault Battalion at 154,284 starts the game close enough to the border to envelop NATO units on the first turn (primarily the Panzergrenadier Battalions in Mellrichstadt, but they might also be used to surround 11. ACR units). The problem here is, that the unit is A Morale. There is thus little-to no possibility for the NATO player to shunt them aside. An idea might be to deploy them further back (like all other WAPA airmobile infantry battalions).

--A similar problem to the above excists along the Elbe-Seiten kanal from Knesebeck to Uelzen, where the soviet 35th Air Assault Brigade arrives on turn 1, which will in most cases isolate several NATO units before they can react. An idea here might be to either consolidate the NATO units into more survivable combined units on the "defensive" side of the canal (that is, the western side) or delay the arrival of the brigade for a turn.






-850610_01s: West Germany Invaded: War in 1985 (WP vs AI):
-850610_01as: West Germany Invaded: War in 1985 (HTH)
-850610_02s: War on the Danube Front (WP vs AI)
-850610_02sa: War on the Danube Front (HTH)
-850610_03s: Danube Front Short Campaign (WP vs AI)
-850610_03sa: The Danube Front - Short Campaign (HTH)
-850610_04s: The Danube Front with Austria (WP vs AI)
-850610_04sa: The Danube Front with Austria (HTH)

--The B/2-3 ADA/3brigade(FWD)/1st Inf. Division/VII Corps (at 57,392) is not fixed like the rest of the brigade in any of the above scenarios.

--Some more strategy options for the Czechoslovakian 22nd Airborne regiment would be nice. As it is, the current options and arrival time/points means, that it often gets cornered up against the Danube and destroyed before the WAPA player can do anything (you can of course delay its arrival, but some players take a dim view on this).






-850610_02s: War on the Danube Front (WP vs AI)
-850610_02sa: War on the Danube Front (HTH)
-850610_03s: Danube Front Short Campaign (WP vs AI)
-850610_03sa: The Danube Front - Short Campaign (HTH)
-850610_04s: The Danube Front with Austria (WP vs AI)
-850610_04sa: The Danube Front with Austria (HTH)

--In all of the above scenarios the 13th AVN Btn/3rd US Inf Div (Mech) (at 121,49) starts the game not Fixed, despite the fact that it is Fixed in the West Germany Invaded large campaign scenario.





-850610_01s: West Germany Invaded: War in 1985 (WP vs AI):
-850610_01as: West Germany Invaded: War in 1985 (HTH)
-850610_04s: The Danube Front with Austria (WP vs AI)
-850610_04sa: The Danube Front with Austria (HTH)
-850610_11s: Swatting Flies in the South (WP vs AI)
-850610_11sa: Swatting Flies in the South (HTH)

--In all of these scenarios parts of the french 27th Alpine Division arrives as a strategy option, yet the unit is missing its divisional HQ, and cannot draw a line of command to a higher HQ, since the Force d´Action d´Rapide is missing a Corps HQ. This means, that divisional level units such as engineers and artillery cannot resupply once they run low on ammo or fuel.

--Two companies of the 15th Jäger BTN/6th Jäger Brigade starts the game on their respective mountaintop hexes where they can´t move away from. Worse still, if you put them into "Travel" mode in the hope that this will facilitate their getaway, they can´t change back into "Normal" movement mode again (the two companies in question are the 1/15 JG at coordinate 19,49 and the 3/15 JG at 22,46 (ccordinates here are from the "swatting Flies" scenario)). Putting them "On Foot" won´t help either.





-850610_08: Ardennes of the 80s? (WP vs AI)
-850610_08a: Ardennes of the 80s? (HTH)
-850610_08b: Ardennes of the 80s? (NATO vs AI)

--All of the above scenarios suffers due to the fact, that the NATO german II Korps HQ is not on the map. This means, that all Corps units (and divisional units without access to brigade/div HQ) are unable to resupply.
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RE: Helping Test New Danube Front Update - by JDR Dragoon - 11-18-2012, 02:16 AM

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