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Unknown victory hexes & Captured units
11-18-2012, 04:06 AM,
#2
RE: Unknown victory hexes & Captured units
Embis

I have used both of these features at some point in time. The hidden objectives are not always real popular and during playtesting, on at least one occasion, they were removed and replaced with regular objectives. Still, I think that they are underutilized and should be used more. I think I used them in Ambush in the Babur Valley from SAW. Just make sure that you include enough information in your scenario description that the player knows he needs to look for them.

As for the captured units, you need a situation where hostages (or POWs) are being held in a fixed location. You could probably do this with a hypothetical trench raid scenario. For example, a POW escapes and leads his comrades back to where the rest of his mates are being held. Might be fun. Anyway, if you want to take a look at a scenario that uses this, there is one in Falklands titled Rescue. It is a hypothetical scenario based on real life events and depicts a special operations raid to free the Kelpers being held in Goose Green. I found that it was kind of tough to balance, given all of the possible things going on.

Good luck with your scenario design work. Let me know if you have any questions and I will try and help out if possible.

Jeff
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Messages In This Thread
Unknown victory hexes & Captured units - by Embis - 11-18-2012, 02:23 AM
RE: Unknown victory hexes & Captured units - by Jeff Conner - 11-18-2012, 04:06 AM

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