Thanks for the in depth explanation VM. I'm clear on most of your points, but I still have a few questions regarding how the Barrage advances.
Quote:Now the detail is what happens between the start and end point. What FWW does is, it takes the start and end line, and the start and end time, and it spreads the fire between the two so that it will walk between those two points. If the start and end time is a very long interval of turns and the start and end points are moderately spaced apart, then the barrages will move very slowly. If the stand and end points are very far apart and the length of the barrage is very short then it will move quickly, too quickly, between the two points.
So, does this mean that the Barrage will advance in equal increments of distance during the allotted time?
In the second line of my example above, the Barrage has a duration of 6 turns and it moves a total distance of 12 hexes during that time period. I deduce from your explanation that the Barrage will move forward 2 hexes each turn until the end time and end line are reached.
The first line of my example is problematic, in that the Barrage only moves a total distance of 10 hexes during the same time period. How will the game engine handle this situation? Will it linger at the start line for 2 turns and then move forward at a rate of 2 hexes per turn, will it stall during one of the intermediate turns for 2 turns and then continue forward, or will it progress forward at 2 hexes per turn and then linger at the end line for 2 turns?
"You know, fightin' in a basement offers a lot of difficulties. Number one being, you're fightin' in a basement!" - LT Aldo Raine