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Terrain Explained
11-22-2012, 02:44 AM, (This post was last modified: 11-22-2012, 02:54 AM by Stejones82.)
#1
c_Question Mark  Terrain Explained
Greetings all!

I am having a great time learning the SQB system. A special thank-you to all who have stepped up to play a game!

Is there anywhere that terrain types are explained? I know that the PDT contains movement costs, but I can't seem to find in the manuals a verbal description of the various terrain types. For example: Playing Busy Bosses against AI in ES. There are these things which pass through certain hexes called "Primary."

"Well," says I, "they look like roads, even pass across elevation. Must be some kind of road, therefore, road movement must apply."


But that does not seem to be the case. So, finally, the question: Is there anywhere I can go to get a verbal description of the terrain features?

Thanks!
By the Way, as a note to designers who might be reading this forum - - -

If you wish to describe a hex that cannot be entered, or a hexside that cannot be crossed, you should describle it as "impassable," with a second "a" - - - - - to describe it as "impassible" with a second "i," though it passes spell-check, means something else entirely! And while it might be accurate, impassiblity could be said to apply to ALL terrain hexes.

Sorry, please forgive my anal grammarian tendencies! Big Grin2
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Messages In This Thread
Terrain Explained - by Stejones82 - 11-22-2012, 02:44 AM
RE: Terrain Explained - by Stejones82 - 11-22-2012, 03:02 AM
RE: Terrain Explained - by Compass Rose - 11-22-2012, 04:15 AM
RE: Terrain Explained - by Rabbit - 11-22-2012, 09:36 AM
RE: Terrain Explained - by Jeff Conner - 11-22-2012, 10:23 AM

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