RE: Moscow '42 Team Game
Well, I was thinking about the size and the numbers myself and I was about to take over the Bryansk Front too if necessary, provided someone would command in the centre. If we are to complete a turn per week, the game is to last for over five years roughly - not impossible to happen, but also not very likely, somebody simply has to drop out given such a time span and doubt if we can finad a replacement then.Then, commanding both Kalinin and Bryansk Front requires handling dozens of divisions without counting the numerous reinforcements so I'd sat we should have three player per side to make it doable and a fun at the same time, not yet another chore, dull & boring.We have five to six guys now, are we sure that we need to tackle a 250 turn campaign scenario or it's just high spirits after the brand new release?
I'd say we would go for #1206_03 The Klin - Solnechnogorsk Front Offensive:the Right Wing - looks manageable, to say the least and spans for only 88 turns. I know that it lacks the operational depth of a full blown campaign scenario, but let's get serious.Then ideed two guys per side should be feasible and doable, Raizer is making a point here, I can team up with Schmolywar, take the Soviets, You two guys can join Your commands if You wish and still it remains within the realm of reality to think about completing the scenario. even if one or two of us drops out, one guy per side may carry on if absolutely necessary, but I hope it's only once bitten, twice shy.Liebchen seems to be counting on a slower gameplay and wth sucha size and length we can manipulate the OptTempo at will and speed the things up whenever possible or slow down should that be necessary.
Consider that then, please, and let me know what You think.
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