(11-25-2012, 08:44 PM)ComradeP Wrote: Thanks Strela.
That soft value increase for the Katyusha is quite impressive, although as long as you're targeting units in some sort of cover, the casualties remain reasonable. Still, there's a chance units will be blown away in a few turns by massed Katyusha fire (one of the main challenges the Axis player faces remains massed artillery fire, even though the Soviets don't even have all that many artillery units). The minimum range also doesn't seem to be all that much of a handicap as long as the Soviets are attacking.
Hi ComradeP,
It's not such an issue in the winter scenarios as all the rocket units are battalions (8 launchers) bar one. Its more of an issue in the summer scenarios and as you pointed out, a big challenge for the Soviet as they are on the defensive. Also please note the equivalent German Nebelwerfer has a soft attack value of 41 and no minimum range, so just as effective and much more usable.
Finally your right re. cover vs in the open. Rockets for either side are murder if your not in terrain. I tested the new values and it's not dramatically different unless you are in the aforementioned clear....
David
(11-25-2012, 09:28 PM)bdtj1815 Wrote: Thanks for these great updates.
You earlier mentioned that you might have a fix for the 61st Army problem in ongoing games. Is there one or do you advise a re-start?
The only fix is me creating a 'special' one off scenario for you based on your save game file. This will work if you are playing the AI, but not vs a player using encrypted saves.
Its not that difficult, but has limitations. I am happy to do that for players who have already invested time in the aforementioned campaigns (against the AI).
David