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Demo mines in SB WW1
11-26-2012, 04:55 AM, (This post was last modified: 11-26-2012, 06:06 AM by Volcano Man.)
#8
RE: Demo mines in SB WW1
(11-26-2012, 04:45 AM)Jeff Conner Wrote: You could simulate a trench mine by increasing the lethality and radius (how many hexes the mine would affect) of the mine and the range of the detonator in the data editor. It could have a huge impact on the units occupying that area, but it wouldn't affect the terrain unfortunately.

Ah yes, I think that is how I set them up, as a massive power IED with a large radius and detonated by a detonator. IIRC, if you have more than one of these in the detonator range then using the detonator will explode one at random, and they you can fire the detonator again for another one (and so on), but I could be wrong. I was going to use it for another Messines scenario but never got around to it, not to mention it probably wouldn't be much fun to just blow up all the helpless Germans and then mop up. That said, maybe the mine could be fun in a larger scenario where ONE appears in a random place.
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Messages In This Thread
Demo mines in SB WW1 - by Embis - 11-25-2012, 08:07 PM
RE: Demo mines in SB WW1 - by Compass Rose - 11-25-2012, 11:34 PM
RE: Demo mines in SB WW1 - by Embis - 11-26-2012, 01:45 AM
RE: Demo mines in SB WW1 - by Volcano Man - 11-26-2012, 01:59 AM
RE: Demo mines in SB WW1 - by Richie61 - 11-26-2012, 04:36 AM
RE: Demo mines in SB WW1 - by Compass Rose - 11-26-2012, 04:42 AM
RE: Demo mines in SB WW1 - by Jeff Conner - 11-26-2012, 04:45 AM
RE: Demo mines in SB WW1 - by Volcano Man - 11-26-2012, 04:55 AM
RE: Demo mines in SB WW1 - by Compass Rose - 11-26-2012, 04:58 AM
RE: Demo mines in SB WW1 - by Embis - 12-02-2012, 01:21 AM

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