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New Unit Update
11-27-2012, 02:45 AM, (This post was last modified: 11-27-2012, 03:01 AM by Troll.)
#1
New Unit Update
Hi all

For those of you who may or may not know, me and my friend Mike aka big daddy, have been trying to create and upgrade new/units to the JTCS. We have had some success, some stone walls, and a few added bugs, but all in all we are getting the hang of it with the great help of Jason, who is encrypting the new platoon/weapons files that we create and send him, thanks alot Jacon for your help.

One of our main goals was to bring off board aircraft, on board like the different fighters. We have done that it seems. We now have fighters on board which can either fire all of there ammo in one turn in order to be true to the 6 min rule, and we also have fighters which can fire the entire length of the scenario. The German fighters are the 109, 190, 262 and the allied fighters are the Spitfire and the P51 mustang. We hope to get all of the off board aircraft operational for on board use.

By off board aircraft I mean the aircraft you add via the scenario editor which do not show up in the OOB editor.

I do have a few questions and if anyone can help with an answer, please respond.

When we insert the new weapons/platoon files into our WF folder we lose any and all unit formations below company level, meaning there are no longer any battalion, regiment, brigade, division, corps or army formations in our OOB editor just platoon and company size units to choose from.

The new unit instructions state that the new platoon files will overlay onto the original platoon files but we are at a stone wall with that. Even if we take out the original platoon/weapon and replace them with the new files we still lose all of the unit formations above.

What are we doing wrong? Any suggestions?

We have also managed to bring the goliath from EF and make it a WF unit just to see if we could do individual units.

We have also tried to increase the speed of the naval vessels, but even with the new units added, the ships still move at the same speed with no changes.

I am also working on a way to get around the navel vessel port so ships can unload cargo in a city hex, beach etc, even though the game engine allows you to load units on to navel vessels but will not allow you to unload them. I am not talking about any type of landing craft etc but larger navel vessels like transports, destroyers etc.

One last thing, my Unit Viewer will not work, and I have Windows 7, what, and if any setting to I have to change/tweak to get the UV to work since it is a good tool to use when changing/adding new units. I Downloaded it, unzipped it but when I try to install, it goes into the error mode. It works for Mike but he has Windows XP. The UV worked for me when I had XP and Vista but will not work with Win7.

Well if any one can offer suggestions, please do.

Joe/aka Troll

PS i now have the UV working, the link on the website was broken so I just put in net framework into my browser and DL and the UV works just fine.
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Messages In This Thread
New Unit Update - by Troll - 11-27-2012, 02:45 AM
RE: New Unit Update - by Crossroads - 11-27-2012, 04:14 AM
RE: New Unit Update - by K K Rossokolski - 11-27-2012, 04:44 AM
RE: New Unit Update - by Troll - 11-27-2012, 06:14 AM
RE: New Unit Update - by Crossroads - 11-27-2012, 06:32 AM
RE: New Unit Update - by Crossroads - 11-28-2012, 07:16 AM
RE: New Unit Update - by Warhorse - 11-27-2012, 07:49 AM
RE: New Unit Update - by Herr Straße Laufer - 11-27-2012, 08:09 AM
RE: New Unit Update - by Warhorse - 11-27-2012, 10:17 AM
RE: New Unit Update - by K K Rossokolski - 11-27-2012, 11:55 AM
RE: New Unit Update - by Herr Straße Laufer - 11-27-2012, 08:41 PM

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