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Post Your Gameplay Impressions of FWW
11-27-2012, 12:38 PM, (This post was last modified: 11-27-2012, 03:35 PM by Volcano Man.)
#19
RE: Post Your Gameplay Impressions of FWW
You guys are thinking about trenches wrong. The trenches are simply a line of the already existing trench fortification, but the differences in FWW is that they are extremely capable, that is, they provide a huge defensive bonus. Moving along the trench is as if moving through clear terrain regardless of the terrain in the hex, so it does have a mobility bonus. Also, combat along the trench at adjacent hexes ignore much of the trench's protection. That is the extent of what was changed. Going On Ground is no different than before: it is an *abstraction* where you simply give up speed for security. You can imagine them moving around in the lower step hunched over if you like, but the fact is that 1916 - 1918 have trenches with the highest protection level to represent those elaborate two step trenches that everyone is talking about. At that point, in the game, you can only really hope to cause an effect on enemy in trenches by being adjacent so the protection along with the movement bonus certainly does represent the bottom tier of the trench.

Anything beyond that, to me at least, seems like an necessary complexity.

And yes, SB:FWW contains all the content that I could spare to devote to it after three to five years. At some point you have to release the game, and this was done so at a good point where it covers most of the major aspects of the war. But sure, another two years in the oven would have yielded even more content, but I don't think anyone could complain that it is light on content. For the niche market, it is probably justifiable that I should actually have spent much less time on it. ;)

edited: clarification
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RE: Post Your Gameplay Impressions of FWW - by Volcano Man - 11-27-2012, 12:38 PM

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