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Post Your Gameplay Impressions of FWW
11-27-2012, 12:57 PM,
#20
Help  RE: Post Your Gameplay Impressions of FWW
Thanks for the replies. I think what it is is lets say your pinned in a trench and your at the corner of a trench which carries on behind you and you decide to move back up the trench you'd go demoralised, where really I'm not sure when in a trench you should go demoralised if your moving back along it (say a communication trench). Not sure if I'm explaining it properly. As mentioned further up what would have been good if there was a on fire step movement..so if you get down from the fire step your safe from all MG and rifle fire and Arty unless it's a direct hit. Also if you had the off fire step and got down from it you can stay within the trench without becoming demoralised. Then again maybe this is to detailed and something thats more inline with a man to man scale.

Still I think if you where pinned and you moved backwards but where in the trench you wouldn't go demoralised would be cool. I did say further up I'd imagine on ground to be more off firestep rather than in other games which meant prone. So that works well. Trenches where cramped and it was very difficult to move quickly esp during an attack so I suppose on ground is a good way of representing that the more I think about it.

Also destruction of the trenches though bombardment especially the heavies if a direct hit would have been cool aswell. Again though I understand the limitations to the engine.

I do get what the trenches represent in the game. As you know as soon as they where occupied the men had to reverse the trench so they could see over the top and fire in the right direction. This could take time, so i wondered if this was in game. Again though I do know SB has restrictions to the engine and from the sound of it you've done a damn fine job.

Anyway I have to get the game yet so I'm just basing this of the observations further up.

Volcano Man, you've really pulled out the stops by the sound sof things. Can't wait to get my hands on it. Once my 2D graphic mod is done I hope you take alook. I did one for RV and AOTR and it will be something similar.

(11-27-2012, 12:38 PM)Volcano Man Wrote: You guys are thinking about trenches wrong. The trenches are simply a line of the already existing trench fortification, but the differences in FWW is that they are extremely capable, that is, they provide a huge defensive bonus. Moving along the trench is as if moving through clear terrain regardless of the terrain in the hex, so it does have a mobility bonus. Also, combat along the trench at adjacent hexes ignore much or the trench effects. That is the extent of what was changed. Going On Ground is no different than before: it is an *abstraction* where you simply give up speed for security. You can imagine them moving around in the lower step hunched over if you like, but the fact is that 1916 - 1918 have trenches with the highest protection level to represent the elaborate two step trenches. At that point, you can only really hope to cause an effect on enemy in trenches by being adjacent.

Anything beyond that, to me at least, seems like an unecessary complexity.

And yes, SB:FWW contains all the content that I could spare to devote to it after three to five years. At some point you have to release the game, and this was done so at a good point where it covers most of the major aspects of the war. But sure, another two years in the oven would have yielded even more content, but I don't think anyone could complain that it is light on content. For the niche market, it is probably justifiable that I should actually have spent much less time on it. ;)

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RE: Post Your Gameplay Impressions of FWW - by Wodin - 11-27-2012, 12:57 PM

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