You know with the new patch and maybe someday another MC game with some rule changes ive been lookin at changin things up. If you have any ideas either now or during your game let me know, either by posting here or by email.
[email protected]. One thing i always wanted to do was extend the differences of units, for example my highest HA for tanks is 38 and the other base tank i used was the T55 at 22 HA. But if i stretched it to lets say a 48 as a high and 24 as a low the differences between different types and or variants would stick out that much more. Just alot of thinking involved there, im happy now but would like to see a bigger difference between some units or actually variants, some of those 1 point differences would turn into 3 point. Of course adding even more strategy options to whats there, and i still think attack helos need more HA and SA, id like to break them down into smaller units and increase their attack values, i still dont believe all around that death is fast enough, thats the only way i can put it. Whole divisions should disappear in a afternoon with modern firepower, before you say no let me say if the death rate was higher the game would become more of a game of maneuver and would be shorter game turn wise, but thats my theory on the war that never happened.
Im open to suggestions, let me know what ya think? Even recon type units, im open to any suggestions you have to help them out, of course i cant give rule changes but if any ideas??? I would love to see a rule change that instead of the recon spotting rule you have a recon unit have a % amount of chance to find any unit within a ?? of hexes, this portrays more of the patrolling of recon units and not the contact and then death
Now that i think about it if theres interest we can start a new thread on changes