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.PDT values in PzC
11-27-2012, 05:16 PM,
#13
RE: .PDT values in PzC
These values really seem all over the map, they seemed to be selected on the basis of play balance rather than realism. And all of these games with 0% Night Move Disruption need to be fixed, but I guess that is easy enough via the parameter editor.

But what happens if one player's pdt file includes a 60% NMD factor, but the other's has 0%?
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Messages In This Thread
.PDT values in PzC - by JDR Dragoon - 11-27-2012, 12:01 AM
RE: .PDT values in PzC - by raizer - 11-27-2012, 12:15 AM
RE: .PDT values in PzC - by JDR Dragoon - 11-27-2012, 12:19 AM
RE: .PDT values in PzC - by Compass Rose - 11-27-2012, 12:23 AM
RE: .PDT values in PzC - by Volcano Man - 11-27-2012, 12:48 AM
RE: .PDT values in PzC - by raizer - 11-27-2012, 12:51 AM
RE: .PDT values in PzC - by JDR Dragoon - 11-27-2012, 01:43 AM
RE: .PDT values in PzC - by 76mm - 11-27-2012, 03:32 AM
RE: .PDT values in PzC - by JDR Dragoon - 11-27-2012, 04:20 AM
RE: .PDT values in PzC - by 76mm - 11-27-2012, 04:50 AM
RE: .PDT values in PzC - by JDR Dragoon - 11-27-2012, 04:58 AM
RE: .PDT values in PzC - by vsadek - 11-27-2012, 04:57 PM
RE: .PDT values in PzC - by Strela - 11-27-2012, 10:27 PM
RE: .PDT values in PzC - by 76mm - 11-27-2012, 05:16 PM
RE: .PDT values in PzC - by raizer - 11-27-2012, 09:25 PM
RE: .PDT values in PzC - by JDR Dragoon - 11-27-2012, 09:40 PM
RE: .PDT values in PzC - by Taffy6 - 11-28-2012, 07:36 AM
RE: .PDT values in PzC - by Aditia Holdem - 11-28-2012, 07:31 PM
RE: .PDT values in PzC - by Dog Soldier - 12-02-2012, 08:38 AM
RE: .PDT values in PzC - by FM WarB - 12-02-2012, 10:47 AM
RE: .PDT values in PzC - by Dog Soldier - 12-02-2012, 04:58 PM
RE: .PDT values in PzC - by raizer - 12-02-2012, 12:08 PM

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