RE: Bolt out ot the Blue 4.7. Team Game incoming!
That's a wise point about the recon type unit capabilities - certainly that has been offset somehow by the patrolling mode, yet then the unit has to remain immobile which defies the mobile nature of reconnaissance missions.
Myself as I have always been very much into special operations and assymetrical warfare I'd also like to change the way the special forces operate in the game system. I like the way You put their doctrine into the scenario with various types of NATO commandos appearing early into the hostilities as force multipliers deployed by the theater strategy options as their command see fit. The problem I see is that they are deployed into their AoRs as coy to a battalion size elements that cover a certain area during their mission-that's obviously a kind of compromise. Once they go into deception mode they are very much unavailable unless recovered by the conventional friendlies. I know that they are on a covert mission, maintaining radio silence and focusing on harrassment and surveillance low profile activities rather than open raids, but I'd say there should be the way to make them appear again as an on-the-map strike force if necessary - after all mostly they had commo so insted of having them unavailable at all, but for redeploying around midnight, certain breaks in communication may be modelled much the way we have the jamming paralyzing the command subunits.Or perhaps there should be more flexibility in redeploying them in deception mode than only once a day.
I once asked if SpetsNaz has a counter detection bonus if they deploy at last light as it was in their doctrine, much the LRRP last light insertion, or there is a greater chance of detecitng them while redeploying and the answer was no, but I think there could be something like this, even though in some wider perspective it hasn't any strategic impact.
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