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A couple of questions on the game engine mechanics ...
11-28-2012, 06:30 PM,
#1
A couple of questions on the game engine mechanics ...
I was to ask those below for quite some time, but didn't get round to before for some reason:

1.In ranged weapons - is there a code that causes the effectiveness of fire decrease over a greater distance?Is the arty less efficient if the shells are to cover a longer way to their targets?

2. About the aircraft losses - everybody knows that with direct airstrikes run, the ground anti-air defences damage or shoot down the flying planes. However, certain missions get intercepted by the SAMs or the oppossing force air power. In the previous case there is a message in the interface about that number of machines shot down. Do the aircraft suffer losses, damages/diruption while being intercepted yet before striking the ground targets?I have never been able to trace that by means of direct observation even though I struggle to get a grip of what and with what number I happen to have at my disposal ina certain theater?

3. If ground unit or subunit - men or vehicles or arty - gets wiped by by the assault of the OpFor or suffers destruction by fire, but is not isolated, are all of the men and equipment present there lost in their entirety - killed, destroyed, incapacitated, taken POW - or a certain proportion is returned to the replacement pool? Some of them might filter back to the friendly positions and be regained for the purpose of future combat use.

That much so far.
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A couple of questions on the game engine mechanics ... - by burroughs - 11-28-2012, 06:30 PM

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