• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


A couple of questions on the game engine mechanics ...
12-02-2012, 06:57 AM,
#5
RE: A couple of questions on the game engine mechanics ...
(11-28-2012, 08:59 PM)JDR Dragoon Wrote: RE 2:

-No, aircraft that are intercepted or aborted due to Interceptors/SAMs do not suffer any ill effects but are merely "spent" and have to spend some time before they become available again (how much depends on the .pdt files).

Not all air missions in the game are 'intercepted'. The game is also accounting for the missions that cannot positively find the target to drop their load on or misidentify the target and drop the load on a empty field.
Happened more often in PzC than in Mc, but both use the same dynamics.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
Quote this message in a reply


Messages In This Thread
RE: A couple of questions on the game engine mechanics ... - by Dog Soldier - 12-02-2012, 06:57 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)