Russian Turn Two
08:00 22 January 1942 Visibility 2km
The cavalry move off to the SE of Sukhinichi. Now they have to cross open ground in travel mode. I can avoid German detection until about turn four or so depending on where the front lines move to. There is a danger of being detected by a German recon plane. I just have to move on and hope for the best.
The 18th panzer division troops recover from the initial bloody nose. They are pressing my infantry back to open the west side of Sukhinichi and bring the garrison troops out. I retreat as I want them to move as far away from the road as I can before the cavalry are spotted in their rear. I am trying to make a fight of it though to lull David into thinking he has caught me with this aggressive move on his part. Elsewhere, the Germans are tearing up the Russians as the Germans move to take two VP locations away from me.
Dog Soldier
This is the overview of the situation from the Russian side.
A close up of the area around Sukhinici. No move as yet by the 18th PD to take the 'valley village' from the Russians. Just some armored cars taking a look. I will not rise to this bait, but stay in my fortified positions. Help is on the way if the 18th PD decides to drive up the road instead.
16th Army HQ goes out of command. I will need to pull it back to the road close to the supply source. Command problems have plagued me in this fight during play testing. the Russians were on the end of extended supply lines at this point tin the campaign.
Fast is fine, but accuracy is everything.
- Wyatt Earp