(12-06-2012, 05:58 PM)76mm Wrote: Maybe the best way to deal with issues like this would be to allow players to place markers (like bookmarks) on the map, sort of like IRL commanders have situation maps, etc.
I do not find it a problem at all. With over ten years of PzC play experience that hitting a friendly mine is the least of of what I focus on when playing PBEM. Meh.
For one thing you already have this functionality...and more. The game's top down view allows you to perfectly communicate instantly to all units what you know. I do not think WW2 communications were quite so good as what the player has in the game.
If you really have to have such maps, take a screen shot, dump it in an editor and add your own mine marker graphic every time to spot mines. To want the game to track such minor stuff is just being lazy, IMHO. One should be far more concerned with where the enemy units are moving to and their intentions than some static mines.
Funny how the mines always tell you exactly what strength they are. Now that is something that could be revealed only on the turn after a unit enters the minefield. In fact I doubt most minefields would be revealed anyway from units 'seeing' them.
Bottom line.
If one is that worried about hitting minefields in quiet areas, then just detail a single engineer unit to 'escort' your troops. Even in travel mode and engineer with mine lifting capability. Or use some of the techniques outlined by Liquid_Sky.
A good player does what a good historical commander did, he works with what he does have and adjusts to a changing situation.
For those who want to lose their mine-o-phobia, get a copy of Rzhev 42 and play the campaign game from the Russian side. I guarantee you will never worry about mines again after 200 turns of that brutal battle.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp