(12-08-2012, 10:13 AM)Ricky B Wrote: (12-08-2012, 04:09 AM)Volcano Man Wrote: ...
In regards to #1, it seems like the best solution would be to have the N key go to all the unis that have full MPs first, then starts cycling through units with less than full MPs etc. That way when you load up a scenario already partially played, at least it will cycle through all remaining units that haven't moved or fired. How does that sound?
Unfortunately though, all changes are up to John as we know. All I can do is pass them along...
VM - I think this is different than the request. I don't think there is any concern with units that have expended partial movement points, or fired, etc. I think the idea is strictly that the game note where the current walk through of the unmoved units is at, so when it is re-opened it can continue from there instead of restarting from scratch. I have struggled with that in really big scenarios, where you get half way through, need to quit, and when you come back to it you have to start with the 193 units you already reviewed and decided not to move, rather than with the 194th unit that hasn't expended movement points yet.
Rick
Ah, OK. Well, I don't really see that happening then. To keep track of it like that, then the save file would have to keep track of a list or pointer where the user was in the list of "N" units. I just don't see that is as a relatively simple change unfortunately.