(12-12-2012, 06:47 AM)FM WarB Wrote: I'm sure there can be different results, depending on who is playing. I'm not sure halving VP hex values, not lowering Victory Condition values is the way to go.
Sorry, I didnt mean that the VPs for objectives would be halved without lowering the actual VP levels, no. The VP levels would change accordingly too. The idea is that a downward scaling like this would put greater emphasis on excessive casualties.
Still, not saying that this is necessary. I may put together a campaign scenario as a variant to try out if anyone is interested....