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Collateral hexes & asymmetric victory
12-18-2012, 03:29 AM,
#2
RE: Collateral hexes & asymmetric victory
The collateral hexes are there to simulate harm to non-combatants or assets/structures that you do not want to damage. So for example a civilian apartment complex may be a collateral hex and if you pound it with arty or fire into it you will either lose point or your opponent will gain points (depending on how the scenario designer set it up).

Asymmetric scoring is usually used when one side in the game is at a significant disadvantage. In that case the disadvantaged side gets more points (the points can be cumilative per turn vs. just a one shot point total for a victory hex) for a particular victory hex than the advantaged side. I believe that is also applicable for points based on kills but I am not sure on that one. How the points are generated are probably up the the scenario designer I imagine but basically in asymmetrical scoring the weaker side gets more points for the same victory hexes or kill points, that way they have a fairer chance at winning the scenario. I have not played many...if any so have no real experience with this so may have some of the details incorrect.
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RE: Collateral hexes & asymmetric victory - by gabeeg - 12-18-2012, 03:29 AM

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