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Improving Night Move Disruption
12-19-2012, 01:07 AM, (This post was last modified: 12-19-2012, 01:09 AM by raizer.)
#7
RE: Improving Night Move Disruption
Disagree comrade. It is not as cut and dry and you posit. Your companies will acquire fatigue x3 faster than battalions. So if you are defending at night with a company and I hit it with arty it could get 20-40 fatigue over the course of one single turn from one unit...you assault it with a battalion its fatigue will hit 100-all in one shot. Company units could get whacked with 150 fatigue in one night move while the same unit in battalion would take less than 5o. If you keep your units in battalion strength the fatigue will only be 1/3 as bad. Same goes with the more important thing of Fatigue recovery-REST. Your units recover quicker when they are made whole, into battalions, instead of resting and recovering in little company units.

So defend with small units at your own risk.

Now if you have to move at night...with good troops you can break them up, move them as companies and then reform all the ones that did not disrupt into a big as group as possible.
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Messages In This Thread
Improving Night Move Disruption - by 76mm - 12-17-2012, 11:09 PM
RE: Improving Night Move Disruption - by 76mm - 12-18-2012, 07:13 PM
RE: Improving Night Move Disruption - by ComradeP - 12-18-2012, 08:40 PM
RE: Improving Night Move Disruption - by raizer - 12-19-2012, 01:07 AM
RE: Improving Night Move Disruption - by ComradeP - 12-19-2012, 02:34 AM
RE: Improving Night Move Disruption - by raizer - 12-19-2012, 04:00 AM

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