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Improving Night Move Disruption
12-19-2012, 01:39 AM,
#8
RE: Improving Night Move Disruption
I personally don't agree with companies suffering more than battalions for the simple fact, that even today, unless you are into military history like us, you don't know much of what is going on past your company. So, if a bn is broken down into companies, it should still be the same rate suffered.

The only real solution I could think of for the tmode is to create a tactical travel mode, moves slower than travel mode, but faster than tactical mode, half way would be good, maybe a little faster. Casualties/fatigue would be less than tmode, but more than tactical mode. There was a difference between a unit moving from one town to another behind the front and a unit advancing toward or in enemy territory in travel mode. In the latter case, the soldiers are supposed to be on alert and covering both sides of the road they are travelling on so there is a difference than just your standard travel mode to change camps or reserve positions vs advancing. IMO, it is worth thinking about.
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Messages In This Thread
Improving Night Move Disruption - by 76mm - 12-17-2012, 11:09 PM
RE: Improving Night Move Disruption - by 76mm - 12-18-2012, 07:13 PM
RE: Improving Night Move Disruption - by ComradeP - 12-18-2012, 08:40 PM
RE: Improving Night Move Disruption - by raizer - 12-19-2012, 01:07 AM
RE: Improving Night Move Disruption - by Outlaw Josey Wales - 12-19-2012, 01:39 AM
RE: Improving Night Move Disruption - by ComradeP - 12-19-2012, 02:34 AM
RE: Improving Night Move Disruption - by raizer - 12-19-2012, 04:00 AM

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