RE: 1st side vs 2nd side pros and cons
Well, I should've added "also: the smaller the time scale, the smaller the first player advantage and the smaller the disadvantage of being the first to deal with the weather during a turn."
I'm not sure how many wargames you have played/are playing where the time scale is a couple of days per turn, but you'll notice a substantial difference between those and PzC. Of course, the weather is poor in half of Moscow '42, but even in the clear scenarios judging by the AAR's here, the frontline rips apart in front of your eyes only slowly, so this is a series where the defender has advantages he would not normally enjoy in a wargame with a 1 day per turn or greater time scale/compression.
Perhaps that's what takes the most getting used to for me, the tricks the defender can pull because everything moves along slowly in winter 1941-1942.
Still, I do feel with my very limited experience the weather and visibility conditions can favour the second player even at this scale (for example by moving units away, possibly in T-mode to prepare for the night moves, pre-dusk because you know the attacker can only see units 1 hex away without using recon).
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