RE: 1st side vs 2nd side pros and cons
Well, there are wargames around where the first player has much more mobility than the second player, so recovering from a first turn blow is much more difficult than it would normally be. Examples would be the opening stages of Barbarossa in the AGC area (or its Soviet counterpart Bagration). Although being the second player is ideal for backhand blows, the first player can do some really bad things to you if he knows how to use his mobility.
That's where 1 or more day per turn wargames are quite different from this, if only because even if the attacker breaks the line, it happens in a number of turns and you at least theoretically have more turns to prepare. It's not BOOM, the first player is in Minsk when you open the game and you're dozens of miles to the west or east.
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