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Collateral hexes & asymmetric victory
12-19-2012, 11:59 PM,
#5
RE: Collateral hexes & asymmetric victory
The collataral hexes are hard to use also. I tried to include them in a couple of Falkland scenarios, but it appeared that the number of victory points given for firing into the hex was either random or determined by something I couldn't figure out. Consequently, it wasn't possible to try and balance the scenarios and I gave up on the idea. I like both of the ideas, however. I may try and design an asymetrical scenario, but I'll have to have a better idea of how it works than I do now.

Jeff
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RE: Collateral hexes & asymmetric victory - by Jeff Conner - 12-19-2012, 11:59 PM

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