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Collateral hexes & asymmetric victory
12-20-2012, 04:03 PM,
#8
RE: Collateral hexes & asymmetric victory
My take on the collateral hex idea is similar to Alan's; a location for "political" reasons that has a cost to fire up. So the opposing player has to make a risk-reward decision on whether to attack it or not. The problem is, if you can't figure out what the risk is, than it is pretty hard to determine if the reward is worth it. I wanted to use it in one of the Falklands scenarios to simulate a hospital ship equipped with a spotlight. Shooting at a hospital ship is pretty much a no-no, but if you can can destroy the searchlight before it lights up all of your raider craft, it might be worth it. I could never get it to work though as the points seemed to be random and tweaked the victory conditions all out of whack. I think the idea has merit though.

Jeff
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RE: Collateral hexes & asymmetric victory - by Jeff Conner - 12-20-2012, 04:03 PM

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