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Moving multiple units
12-26-2012, 04:10 PM,
#11
RE: Moving multiple units
(12-26-2012, 12:53 PM)76mm Wrote:
(12-26-2012, 09:17 AM)Liebchen Wrote: If you're going to start using the A/I movement for formations, then you'd also better learn to call up the various A/I orders on your screen. Since they do not automatically cancel themselves when they've arrived at their destination, you'll have to periodically use that view to clear up your orders list.
The method I am referring to only moves the units to the indicated hex on that turn and does not apply on future turns. You are referring to the "delayed AI move" (or something like that), which I found to be very UNHELPFUL, as it scatters the relevant unit all over the place, continues to move at night, etc. I often initiate such moves accidentally by selecting a unit rather than a hex, but cancel them immediately when I do so.

Well, then, thanks for pointing out the distinction. I'll have to give it a try!

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Messages In This Thread
Moving multiple units - by miller41 - 12-25-2012, 09:40 AM
RE: Moving multiple units - by fastphil - 12-25-2012, 09:52 AM
RE: Moving multiple units - by Mr Grumpy - 12-25-2012, 10:15 AM
RE: Moving multiple units - by miller41 - 12-25-2012, 10:30 AM
RE: Moving multiple units - by 76mm - 12-25-2012, 12:56 PM
RE: Moving multiple units - by Ricky B - 12-25-2012, 01:56 PM
RE: Moving multiple units - by 76mm - 12-25-2012, 05:01 PM
RE: Moving multiple units - by Liebchen - 12-26-2012, 09:17 AM
RE: Moving multiple units - by 76mm - 12-26-2012, 12:53 PM
RE: Moving multiple units - by Liebchen - 12-26-2012, 04:10 PM
RE: Moving multiple units - by LyleGorch - 12-26-2012, 12:06 PM
RE: Moving multiple units - by 76mm - 12-26-2012, 07:46 PM
RE: Moving multiple units - by miller41 - 12-28-2012, 02:04 PM
RE: Moving multiple units - by Aditia Holdem - 12-31-2012, 07:35 AM
RE: Moving multiple units - by 76mm - 12-31-2012, 04:32 PM

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