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Moscow´42 Fall Kreml Scenarios Global Supply 100
12-29-2012, 05:04 PM,
#3
RE: Moscow´42 Fall Kreml Scenarios Global Supply 100
I know raizer - I am using VST and the local supply level in the hexes are as you state. This allows low ammo/fuel effects for the combat units. My HQs, however, never get Out of Command because the Command Check of HQs do not use the local supply, only the global level of 100. I haven't seen many pzc titles with global supply level of 100, typically they range fron 40-90, allowing Out of Command effects. That is why I posted my question. Hope that made sense.

Bayes

(12-29-2012, 11:30 AM)raizer Wrote: Your premise is not correct. If all the units were sitting on top of their supply sources, on the map edge and NEVER moved away from those sources, yah maybe. But your chances to remain in supply are worsened for each hex you move away from your supply source....and its modified again for your morale level...and its modified again by terrain

So try running a few turns b4 and experiment

Im at turn 12-14 in a team game of fall kremel as the germans, and my supply levels are consistently 70-even some 69s...and that is only 12 turns in with A and B units,-not 150 turns in and another 150 hexes away from the supply sources. So, as evidenced by only a few hexes off the starting line, the levels are only at 70, and as we go further East (hopefully) the levels will continue to drop. These scenarios are tested btw for VST. Take my example and apply it to D level russian uints that are 100-150 hexes+ West of their supply sources.

so maybe you dont use VST? The designer says to use VST

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RE: Moscow´42 Fall Kreml Scenarios Global Supply 100 - by Bayes - 12-29-2012, 05:04 PM

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