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CMx2 tactical notes and observations
01-04-2013, 11:48 PM,
#4
RE: CMBN general notes and observations
That's my boys, you're soldiers now..:)
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Suddenly I hear a telltale whoosh and see a puff of smoke as a panzershreck opens up but luckily the shot falls short-
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His loader stops a bullet and goes down (red cross icon) but he stands his ground, no doubt bucking for an Iron Cross-
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But not today Fritz, as Sher return fire rattles his eyeballs-
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And he legs it, he had his chance..
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And my boys seize the crossroads. The odd Ger gunshots keep coming out of the trees for a few turns but my boys shoot back until with 10 turns left it's all quiet on the western front-
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So I hit the Ceasefire button-
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SUMMARY- I played it through with almost no micro-managing at all, I simply told everybody "go here, go there" and let them select their own targets most of the time and sit blasting away.
The trick is to STOP MOVING and return fire when you're shot at, then only continue the advance when you've neutralised or destroyed the enemy units that were firing at you.
Halt again later if new units begin firing at you. Neutralise them and carry on moving again, and so on right down the map.
The only times I issued fire orders directly was when I told the Shers to concentrate their fire against the AT gun, and when I ordered them to demolish the farmhouse with area fire.
So the system is very smooth, simple and noob-friendly and I like it..:)
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Messages In This Thread
RE: CMBN general notes and observations - by PoorOldSpike - 01-04-2013, 11:48 PM
RE: CMBN general notes and observations - by Nort - 01-17-2013, 03:16 AM

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